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The short answer is no. Kahoot!, a game-based learning platform for web and mobile, has become popular in nearly all educational settings. However, before creating a Kahoot!, please be aware that these games pose many challenges for students with disabilities. For example, time limits, drag and drop question types, and a scoring system that rewards players who respond quickly quick responses are just a few features that can disadvantage students with disabilities or block participation entirely.  

While the guidelines guidance that follow can help create a more accessible Kahoot!, know that implementation of these guidelines will not guarantee full and equal access for all students with disabilities. Faculty and staff should proceed carefully when deciding whether to create a Kahoot! for their course or event.  

In Practice

Due to the numerous accessibility barriers in a live Kahoot! that can disadvantage students with reading, learning, vision, hearing, and mobility impairments, the following two practices must be followed: 

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  1. Set Time Limit to 4 minutes for each question. (If autoplay is enabled, the game will continue automatically once all players have responded or you can manually advance to the next question once all players have responded). 
  2. Use accessible question types. (Refer to the next section). 
  3. Turn on “Show questions and choices” in Settings before live play
  4. Read the pin code aloud to students in addition to displaying it on screen. 
  5. Mute/turn off background music during the game.
  6. If images are used, provide meaningful alternative text for each image. 
  7. If audio questions are used, be sure the question text on screen matches what is spoken aloud.
  8. If videos are used, be sure all video content has accurate captions.
  9. Consider turning points scoring off so that students who need more time to respond are not disadvantaged.
  10. Consider reaching out to students in advance to inquire about access needs and if there are other strategies you can implement that can support their participation.  

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Question Type 

Screen Reader Technology 

Keyboard-Only Operability  

Quiz, Single-Select 

Yes. 

Yes. 

Quiz, Multi-Select 

No. The state of a choice as selected is not conveyed to screen reader technology.  The player does not know which choices are selected or unselected. 

Yes. 

Ture or False 

Yes. 

Yes. 

Type Answer 

Yes. 

Yes. 

Slider 

Yes. 

Yes. 

Puzzle 

No. 

Challenging. 

Quiz + Audio 

Yes, but cannot replay audio after it plays the first time on iOS.  

Yes. 

Poll 

Yes, but cannot access poll results for all players presented via screenshare.  

Yes. 

Drop Pin 

No. 

Not practical.  

Word Cloud 

Yes, but cannot access word cloud created with other player responses. 

Yes. 

Open-Ended 

Yes, but second question to “highlight” word is confusing. Selected word is not conveyed to screen reader technology.  

Yes. 

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